Tag: game
Distinction!
by Jim on Jun.19, 2008, under Java, university
Well so far, anyhow it’s time to celebrate! Well, somewhat… I’ve got a project to do!
Over the summer (read till October,) I’ll be busy working on my project; hopefully it won’t mean a massive lack of activity like my exams caused. In fact I should be able to write up some tips on using J2Me as I go along. I am rather lucky as I managed to persuade my supervisor to let me develop a game using J2Me, which should be lots of fun to make and test
I have noticed that although there are a few good sites, tutorials, and guides on developing games for J2Me; there is a distinct lack of help on how to use the Visual Game Designer and Visual Map Designer features that were introduced with Netbeans 6.0. (Correct me if I am wrong, but they weren’t in Netbeans 5.5.) Because these tools haven’t been around very long there is also a lack of books covering them. The only real useful information about using them is the sample ‘game’ included in the Netbeans Mobility pack. So when I get the time I’ll provide a guide on using these tools for a simple ‘game’.
In addition, I should be able to host the odd version of the game. As it will need testing on multiple devices and I can’t just go out and buy a load of phones! Of course the emulators are useful, but there are situations where the device can act differently. I’ve noticed this being the case when using JSR-226: The 2D Vector Graphics API. Annoying really as Vectors can be a great tool for mobile games. With their being a number of resolutions to work with vectors have a great advantage over sprites, but with the low implementation of JSR-226 in devices, I’ll be overlooking them.
Back to beer!